using UnityEngine; using System.Collections; // AA 22 天帝礼包重置 #tagCMActGodGiftReset public class IL_CAA22_tagCMActGodGiftReset : GameNetPackBasic { public byte ActNum; //活动编号 public IL_CAA22_tagCMActGodGiftReset () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xAA22; } public override void WriteToBytes () { WriteBytes (ActNum, NetDataType.BYTE); } }